^a${value} Second(s) Recharge | 12
|
${value} Energy Cost | 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45
|
${value}m Radius | 3 3.4 3.8 4.2 4.6 5 5.4 5.8 6.2 6.6 7 7.4 7.8 8.2 8.6 9
|
${value} Energy Leech over ${duration} Second(s) | min: [10.0, 16.0, 22.0, 28.0, 34.0, 40.0, 46.0, 52.0, 58.0, 64.0, 70.0, 76.0, 82.0, 88.0, 94.0, 100.0] Energy Leech over min: 3.0 Second(s)
|
${value} Vitality Damage | min: [40.0, 56.0, 72.0, 91.0, 108.0, 126.0, 144.0, 164.0, 182.0, 202.0, 221.0, 242.0, 262.0, 283.0, 303.0, 326.0]
|
${value}% Reduction to Enemy's Health | min: [12.0, 14.0, 16.0, 18.0, 20.0, 22.0, 24.0, 26.0, 28.0, 30.0, 32.0, 36.0, 38.0, 40.0, 42.0, 46.0]
|
${value}% of Attack damage converted to Health | min: 50.0
|
MaxLevel | 12
|
UltimateLevel | 16
|